Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kag359six · Aug 22, 2012 at 07:35 PM · randomprogramming

Whats wrong with this PerlinNoise function

Everytime i use this noise function it outputs the same value, no matter what the input is.

     static float noise2D(int x, int y) {
         
         int n = x + y * 57; 
         n = (n<<13) ^ n;
         return (float)( 1.0 - ( (n * (n * n * 15731 + 789221) + 1376312589) & (int)7) / 1073741824.0);         
         
     }
     
     static float smoothenNoise2D(int x, int y) { //smoothens surrounding points
         
         //starting from center, get corner points and add them together and divide by 16
         float corners = (noise2D(x-1,y-1) + noise2D(x + 1, y - 1) + noise2D(x + 1, y + 1) + noise2D( x- 1, y+1)) / 16;
         
         //starting from center, get center of each side
         float sides = (noise2D(x - 1, y) + noise2D(x + 1, y) + noise2D(x, y -1) + noise2D(x, y+1)) / 8;
         
         //get center point
         float center = noise2D(x,y) / 4;
         
         return corners + sides + center;
         
     }
     
     static float interpolateNoise2D(float x, float y) {
         
         int integerX = (int)x;
         int integerY = (int)y;
         
         float fractionalX = x - integerX;
         float fractionalY = y - integerY;
         
         float v1 = smoothenNoise2D(integerX, integerY);
         float v2 = smoothenNoise2D(integerX + 1, integerY);
         float v3 = smoothenNoise2D(integerX, integerY + 1);
         float v4 = smoothenNoise2D(integerX + 1, integerY + 1);
         
         float interpX = linearInterpolation(v1,v2,fractionalX);
         float interpY = linearInterpolation(v3,v4,fractionalY);
         
         return linearInterpolation(interpX, interpY, fractionalY);
         
     }
     
     public static float perlinNoise2D(float gx,float gy, int goctaves, float gpersistence) {
         
         x = gx;
         octaves = goctaves;
         persistence = gpersistence;    
         y = gy;
         
         float total = 0;
         
         int oct = octaves - 1;
         
         for(int i = 0; i < oct; i++) {
             
             float frequency = Mathf.Pow(2, i);
             float amplitude = Mathf.Pow (gpersistence,i);
             
             total += interpolateNoise2D(gx * frequency, gy * frequency) * amplitude;
             
         }
         
         return total;
         
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

How do I seed the random number generator myself and still get pseudorandom values? 2 Answers

Looking for a way to edit specific values in List by calling a random method? 0 Answers

Randomly Generate Game Object 1 Answer

Kinect Dance Game Unity3d 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges