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Question by
Vagabond_ · Jul 05, 2017 at 05:15 AM ·
graphicstexturescompute shader
Upload list of textures to the GPU to be used with compute shaders ?
Hi,
i need to collect ( have no problem with this ) and upload all the textures used in a scene to the GPU memory. ComputeShader.SetTexture() can set a single texture only. Is there any way of loading multiple textures, may be using a buffer ?
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