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Question by Vagabond_ · Jul 05, 2017 at 05:15 AM · graphicstexturescompute shader

Upload list of textures to the GPU to be used with compute shaders ?

Hi,

i need to collect ( have no problem with this ) and upload all the textures used in a scene to the GPU memory. ComputeShader.SetTexture() can set a single texture only. Is there any way of loading multiple textures, may be using a buffer ?

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