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              This question was 
             closed Mar 19, 2012 at 11:00 PM by 
             aldonaletto for the following reason: 
             
 
            Duplicate Question - http://answers.unity3d.com/questions/229343/update-texture-type-to-gui-during-runtime.html
Update Texture type to GUI during runtime
I am creating a Texture during runtime that is created by using the Texture2D.SetPixels() method. I would like to change that texture type to GUI. I found out how to do this with a image that you are importing but this texture is being created at run time and does not exist on the file system. Any ideas how this can be done?
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               koobas.hobune.stream
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