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               Question by 
               LeventeXXL · Aug 04, 2018 at 01:28 PM · 
                c#arduinoport  
              
 
              Serial Port delay is getting longer
I want to read sensor data through the serial port (from an Arduino) and rotate my objects accordingly. This code works for a few seconds but there is a huge delay and its getting longer the more time it runs. I figured it's the reading and processing which takes so much time. It wouldn't be a bad thing to skip some data from time to time to make it run more smoothly, but I'm not sure how to do that. Any ideas?
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO.Ports;
public class Sensors : MonoBehaviour {
 private SerialPort stream = new SerialPort("COM3", 115200);
 private string value;
 private string[] quat;
 private float x, y, z, w;
 public GameObject HeadDummy;
 // Use this for initialization
 void Start () {
     stream.Open();
 }
 
 // Update is called once per frame
 void Update () {
     value = stream.ReadLine();
     Debug.Log(value);
     quat = value.Split('\t');
     w = float.Parse(quat[0]);
     x = float.Parse(quat[1]);
     y = float.Parse(quat[2]);
     z = float.Parse(quat[3]);
     HeadDummy.transform.rotation = new Quaternion(w, x, y, z);
 }
}
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