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Question by TylerDacus · Oct 15, 2014 at 09:34 PM · dll

How to access unmanaged dlls in Unity

I'm trying to access data from a Garmin heart rate monitor in Unity via ANT USB stick. I can successfully receive data from it using a Visual Studio C# console application, but I cannot connect to the USB stick when I use the application as a script in Unity. I believe this is a result of Unity not correctly referencing the C/C++ dlls. I can successfully reference the C# dll (ANT_NET.dll) by placing it in the assets folder, but the other (unmanaged) dlls seem to be missing. This is problematic because it seems that ANT_NET.dll is dependent on them. In my console application, I can just include them in the working directory and they function without issue. What do I need to do to access these dlls in Unity? I am currently using a trial of Unity Pro if plugins are required.

Any suggestions are greatly appreciated. Thanks.

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Answer by Graham-Dunnett · Oct 15, 2014 at 09:35 PM

Dlls in Unity are called plugins, and need to live in a folder called Plugins. See:

http://docs.unity3d.com/Manual/PluginsForDesktop.html

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avatar image TylerDacus · Oct 16, 2014 at 02:12 AM 0
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Unfortunately, I have tried this and it still fails. alt text

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