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Low FPS with Dungeon keeper-ish game
I'm working on a game similar to dungeon keeper where the player has to dig out his own dungeon but am running into the problem of a low FPS because of the game objects I have in the scene, is there any way to remedy this?
Answer by Cool Dave · Aug 22, 2012 at 04:23 PM
I am guessing that you have a lot of lights in your scene.
[This video][1] [1]: http://video.unity3d.com/video/3272748/unite-07-performance from Unite 07 is probably just what you need.
Get a nice cold drink and enjoy!
Answer by Eric5h5 · Aug 22, 2012 at 04:24 PM
Use fewer game objects...ideally this type of game should be done by using the Mesh class to create blocks (where each mesh can have many blocks), rather than one object per block, which I assume is what you're doing.
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