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Question by Tomomoto · Mar 30, 2012 at 10:12 AM · c#colliderray

If ray in contact with collider...

Why it dsnt work? (C#) What I need to do with it - if ray from "A" script in contact with collider of object attached to "B" script, then in "A" something doing:

     Vector3 ray = transform.TransformDirection(Vector3.forward); 
     Debug.DrawLine(transform.position, ray, Color.green); 
     pickup = ray.collider.GetComponent<rev_pickup>();  
     if(pickup != null) { do(); }

Error:

error CS1061: Type UnityEngine.Vector3' does not contain a definition for collider' and no extension method collider' of type UnityEngine.Vector3' could be found (are you missing a using directive or an assembly reference?)

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Answer by TheLedworks · Mar 30, 2012 at 02:49 PM

kinda confusing the way you worded it but i guess your trying to check if a script is attached via raycast right?

Vector3 fwd = transform.TransformDirection(Vector3.forward);

RaycastHit hit;

if(Physics.Raycast(transform.position, fwd, hit, 10)) {

 if(hit.GetComponent<rev_pickup>())
 {
      //do your thing here :D
 }

}

*btw just wrote this on here so you may have to reorganise or reword it see the reference here...

http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html?from=RaycastHit

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