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Question by
arezende · Jul 17, 2018 at 03:29 PM ·
animationskeyframes
Unity is removing keyframes even when animation compression is off
When importing an FBX without animation compression, Unity2018.1.5f is still removing keyframes when the values don't change in time.
If I set dummy keyframes at 0, using pose position values, it imports correctly, but as soon as I select the animation to start at frame 1, it removes the keyframes.
Is there a way to workaround this issue?
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