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Eco-Editor · Aug 06, 2017 at 12:04 PM ·
multiplayervrnetworkavatarrigid
Multiplayer avatar's transform settings
Hello I'm building a multi player VR simulation. I've set the avatars using network identity, network transform and network animator. But the avatar is rigid on the clients' side.
What is the best settings, in your experience, to have the avatar walk smoothly and play the animations smoothly as well.
The avatar has a navmesh agent component as well.
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