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Question by deltamish · Feb 14, 2014 at 01:43 PM · camerarenderreflectioncubemapunity 4.3

Unity 4.3 RenderToCubemap problem !

Hey,Guys

I seem to have encountered another problem again.This time its cubemaps

I created on Dynaimc reflection system for unity in Unity 4.0.It used to work fine So i didnt touch that even after upgrading to 4.3 .

Today when i wanted to add that for my vehciles

I encountered a problem with cubemap generation

alt text

alt text

AS you can see from the images only right side of the image (left of the cubemap) seems to be updated to the change where as rest of them are just taking the previous cubemap's front picture(I think so ) (in first case its back)

I even tried with Unity's Example script to generate cubemap from camera But it was same result

Rather than posting whole script and make you guys fell bored to read all of that i just posted the main part where it all takes place

 Cubemap cube = new Cubemap(512,TextureFormat.ARGB32,true);
             
             GameObject go = new GameObject("Cam" ,typeof(Camera));
             
             go.transform.position = refletions[i].PositionTrans.renderer.bounds.center;
             go.transform.rotation = Quaternion.identity;
             go.camera.cullingMask = NeglectLayer;
             go.camera.RenderToCubemap(cube);
         
             refletions[i].cubeMap = cube;
                 refletions[i].LastPos= refletions[i].PositionTrans.position;
             Material mat = new Material(refletions[i].PositionTrans.renderer.sharedMaterial); 
             mat.SetTexture("_Cube",cube);
             refletions[i].PositionTrans.renderer.sharedMaterial = mat;
             DestroyImmediate(go);
 

 

Thanks..

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avatar image deltamish · Feb 22, 2014 at 05:56 PM 0
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tried in an different scene but same results

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