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Question by Ellie97 · Oct 11, 2019 at 03:04 PM · androidiosaugmented-realityaugmented reality

AR Foundation: different behaviours depending on build platform bug

I have a project with a basic main menu and two AR scenes (call them Rocket and Dinosaur for easy explaining) using AR foundation image tracking. When I build for Android, the Rocket scene works fine when it detects the image, but the Dinosaur scene doesn't work at all or at least doesn't load the tracked prefab. When I build for iOS, it's the exact opposite! Dinosaur works, Rocket doesn't.

Google doesn't seem to be giving me any answers. This is for a client project so needs to work...

Unity Version 2019.2.8

AR Foundation 2.x

Edit: each scene worked fine when built separately.

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