- Home /
Occlusion Culling Question
Lads, I'm trying to get occlusion culling to work, and need a bit of advice. I have a large fireplace made up of bricks. I don't want to draw the bricks on the back of the fireplace when the camera is looking at the front of the fireplace. The volume is set to 'target volume' because at some point the fireplace is going to explode and the bricks will move.
It's like occlusion culling isn't working, but frustrum culling is...
Any advice?
Thanks!
Stef
Basically, don't use occlusion culling for non-static objects. $$anonymous$$uch more appropriate to use it for things you know won't move.
@syclamoth - thanks for the reply. I'm wondering why they'd include and promote occlusion culling for moving objects if it didn't make sense to do so...? Thanks again.
Answer by Stef · Nov 18, 2011 at 11:44 PM
So basically occlusion culling doesn't work on moving objects?...
You can take the cheat route "as we often have to do in games", by putting a static object there with a collider, then when it's hit, you swap out the collider with the dynamic load of numerous exploding bricks. btw, 3ds$$anonymous$$axHowTos on Youtube has recently uploaded video tutorials on using $$anonymous$$assFX and exploding a wall. Really inspiring stuff.
Your answer
Follow this Question
Related Questions
Occlusion culling doesn't works. 1 Answer
How to determine if a mesh is on screen. 1 Answer
Frustrum culling and Gpu instancing. 0 Answers
Occlusion Culling: Preview vs. Production 1 Answer
How to ignore occlusion culling on specific renderer ? 0 Answers