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Question by
ysleungrockman · Sep 05, 2015 at 12:19 PM ·
guitextureclickoverlapping
Two Overlapping GUITexture Click Detection Problem
I am making a game that is about pushing some buttons on the screen. I use GUITexture for those buttons. Sometimes, some buttons will be overlapping to increase the difficulty. But when clicking on those overlapping buttons, the system always detects the button at the back and take the actions of that button. Is there any way to make the system to check the button on the top first?
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