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Question by androids · Feb 26, 2015 at 12:03 AM · cameramouserotate

Rotate Player with Camera rotation

Hi, the title of my question tells you the problem actually. But here is the explanation.

Well I attached a JS script into my player and this is a piece of my script.

 var Camera : Transform;
 
 function LateUpdate ()
 {
    transform.rotation.y = Camera.transform.rotation.y;
 }

Well everything seems working. When I rotate the camera, the player rotates also with the camera, but then suddenly it stops with rotating, even if I still didn't released the mousebutton.

So I want my player stops rotating till I release my left MouseButton.

Someone who can help me? Please help.

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Answer by androids · Feb 27, 2015 at 12:57 AM

After Hours of searching and trying to make my character rotate with my camera. I finally found it. I was making it to difficult, while it's very easy.

For those who are looking for the same answer I was looking for, here I got the Javascript for you

 var GameCamera : Transform;
 
 function Update ()
 {
     var CharacterRotation = GameCamera.transform.rotation;
         CharacterRotation.x = 0;
         CharacterRotation.z = 0;
         
     transform.rotation = CharacterRotation;
 }

Attach this script to your Game Character and assign the camera which you want the character follows and there you go.

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avatar image Montypython2code · Jul 27, 2021 at 03:03 PM 0
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so i'm trying to set up transform as a child of GameCamera, otherwise i get an error. how would i go about this?

avatar image Montypython2code Montypython2code · Jul 27, 2021 at 03:14 PM 0
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wait. i'm using c#. whoops

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Answer by Jeredriq · Feb 26, 2015 at 02:24 AM

Its c# but maybe this can help?

 using UnityEngine;
 using System.Collections;
 
      public class MouseLook : MonoBehaviour {
 
          void Update () {
             Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.z, 10);
             Vector3 lookPos = Camera.main.ScreenToWorldPoint(mousePos);
             lookPos = lookPos - transform.position;
             float angle = Mathf.Atan2(lookPos.z, lookPos.x) * Mathf.Rad2Deg;
             transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
 
          }
      }
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avatar image androids · Feb 26, 2015 at 10:53 PM 0
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This is not working...

avatar image DeadxSilencex · Mar 16, 2018 at 05:44 AM 0
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this doesn't work

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