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Coin Counting Problem
Ok. I have a script that tells you how many coins are remaining in the level.
scoregui.js
var remaining;
function OnGUI()
{
remaining = GameObject.FindGameObjectsWithTag ("Finish");
GUILayout.Label( remaining + " Coins" + " Remaining");
}
But when I try to figure out how many coin there are it always returns UnityEngine.GameObject[] Coins Remaining. I've checked to make sure that the coins are tagged "Finish" . So what is wrong. Oh here's my
collect.js
function OnCollisionEnter ()
{
Destroy(gameObject);
Debug.Log("Coin Collected");
}
It does recognizes that it collects the coin and destroys it just like it should. Any ideas on what's is wrong?
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