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Question by $$anonymous$$ · Mar 30, 2015 at 09:45 AM · animationjavascriptcubedoor

Start Animation in code is not working

Hello, can you help me ? My animation isn't starting from my code:

 coin = CoinControll.Coin;
 var anim: Animation;
 
 anim = GetComponent.<Animation>();
 
 
 if (coin>0){
 GetComponent.<Animation>().Play();
 }

What is wrong ?

beztytułu.png (37.8 kB)
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avatar image Graham-Dunnett ♦♦ · Mar 30, 2015 at 09:45 AM 0
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I formatted your question for you... Please learn how to ask clear, well formatted questions.

avatar image CodeElemental · Mar 30, 2015 at 10:08 AM 1
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There's a dot incorrectly positioned in the method call.

 GetComponent<Animation>(); // Ins$$anonymous$$d of GetComponent.<Animation>() 
avatar image hexagonius · Mar 30, 2015 at 01:34 PM 0
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It's UnityScript, the dot is correct (kinda ugly though ;) )

This code also has no structure to read correctly (is that in Update, or how is this even called?) Is coin ever greater than 0?

BTW. why GetComponent all the time if you already hold a reference with anim?

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Answer by Cherno · Mar 30, 2015 at 01:43 PM

Just pass the animation name as a string as a parameter.

 anim.Play("dooropen");
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