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Question by unin · Apr 20, 2015 at 10:23 PM · c#animationvalue

How do I control animation with a value?

I have an animation that I want to control with a value. If the value is zero then I want the animation to be at the start, if the value is at 0.5 the animation should be at its half point. how would I go about doing this? Thanks in advance.

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Answer by Eno-Khaon · Apr 20, 2015 at 10:48 PM

http://docs.unity3d.com/ScriptReference/AnimationState.html

I believe that's what you're looking for? That will let you modify the state of the animation in many ways.

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avatar image unin · Apr 24, 2015 at 10:19 PM 0
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I'm not seeing any examples on the unity docs so I was wondering could explain to me how I can achieve what I'm saying? $$anonymous$$y gameobject has an animator component attached to it and I want to edit it threw script, how would I do this with AnimationState?

avatar image Eno-Khaon · Apr 25, 2015 at 07:16 AM 0
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I admit, I haven't specifically messed around much with animations yet, but from what I can see, AnimationState.normalizedTime is exactly what you're looking for.

To quote the description there: "The normalized time of the animation.

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation."

Edit: $$anonymous$$y other source: http://answers.unity3d.com/questions/263512/animation-time.html

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