- Home /
FPS controller mouse look
This one really beats me...
So i have added the basic fps controller prefab into my scene just so I can move around and look at the assets in the scene easily. I haven't edited any settings and it works fine.
End of the day, save and close down the project, the next day when I open my project and hit play, the controller mouse look no longer works on the Y-axis...
It works again if I delete the object in the hierarchy and drag the prefab back in. would really like to know how to prevent this simply to make my life easier
Answer by x37h4nx · May 25, 2018 at 03:37 PM
maybe try re-importing it? I'm not sure if this will work but if you haven't changed anything its worth a shot.
Your answer
![](https://koobas.hobune.stream/wayback/20220612151954im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
sensitivity slider/ drop down help 0 Answers
Toggle the Y axis Invert in MouseLook.cs with a keystroke? 3 Answers
Change standart FirstPersonController variables via other script 2 Answers
localRotation rotates by 180° 1 Answer
mouse look not looking up and down when I add unet network manager 0 Answers