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Question by Fewpwew130 · Oct 28, 2014 at 12:01 PM · textserializationstringserialize

Serialize the text

Greetings fellows! Is it possible to serialize the string value? Currently, I have a script working all right if 2 variables are integer or float, but it shows error, once I change data type to string.

 using UnityEngine;
 using System.Collections;
 
 public class serializeee : MonoBehaviour {
 
     public string text1 = "This is text 1";
     public string text2 = "This is text 2";
 
     void Update () {
     }
 
     void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
         if (stream.isWriting) {
             text1 = text2;
             stream.Serialize(ref text1);
         } else {
             stream.Serialize(ref text1);
             text2 = text1;
         }
     }
 }
 

Could you please suggest what is wrong and how to fix it?


Thanks!

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Answer by frarees · Oct 28, 2014 at 12:05 PM

Supported types are: bool, char, short, int, float, Quaternion, Vector3 and NetworkPlayer.

Via BitStream.Serialize

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Answer by Fewpwew130 · Oct 28, 2014 at 12:08 PM

Thanks, but it is said here: http://docs.unity3d.com/Manual/script-Serialization.html that "primitive data types (int, float, double, bool, string, etc.)" can be serialized. Or am I wrong?

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avatar image frarees · Oct 28, 2014 at 12:16 PM 0
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Unity serialization and BitStream are a different thing.

avatar image Fewpwew130 · Oct 28, 2014 at 12:36 PM 0
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sorry, I am new to this. Then how would I serialize my script?

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