- Home /
Question by
MonoTek · Mar 23, 2016 at 01:46 PM ·
collidermodelragdollblender-exporting
Trouble with putting colliders on Blender imported FBX Ragdoll
I am trying to put box colliders on the bones of a simple Cuboid model I made in blender to try out some simple Active Ragdoll Experiment. The colliders are always bigger than the cuboid even when i resize the model in blender. I want the colliders to fit perfectly on the desired parts of the cuboid but I have no idea how to do it. Also i would like to change the default importing size of fbx models into unity since i find them VERY small.
Please help!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612072856im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Ragdoll exploding 0 Answers
Child object clipping through other objects 1 Answer
turn player model into rag doll 0 Answers
Objects going partway through each other 2 Answers
Ignore Colliders of an Object 1 Answer