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Question by Clarinet · Aug 18, 2012 at 03:58 PM · saveloadlevel

How to write a simple save script

Hey there, I've browsed around but I have been unsuccessful in the means of finding a "save" code. I was wondering if there was a way through JavaScript to save the level the player is currently on (perhaps by clicking a button) and giving the option to start from the very beginning again or load the saved game (after the game is rebooted, of course). Thanks for your help!

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Answer by AVividLight · Aug 18, 2012 at 05:00 PM

Hey Justin,

Okay, so there are two ways to do this, I'll explain both, but I'd suggest the latter, as it is much easier and lightweight.


You'll need to create a basic text file using System.IO, and write the number of the level to that.

 //I don't use Unity's JavaScript, so I can't really translate this, but it should be about the same, as C# and Unity's JavaScript both use .NET
 
 using System.IO;
 
     void Save ()
     {
 
         if (!Directory.Exists(locationOfSaveFIle))
         {
 
             Directory.CreateDirectory(locationOfSaveFile);
             Save();
         } else {
             using (StreamWriter saveFile = File.CreateText(saveFileLocation))
                 saveFile.WriteLine(levelNumber);
         }         
     }
 void Load ()
 {
 
  using (FileStream fs = new FileStream(path, FileMode.Open)) 
             {
                 using (StreamReader sr = new StreamReader(fs)) 
                 {
 
                     while (sr.Peek() >= 0) 
                     {
                         Application.LoadLevel(sr.ReadLine());
                     }
                 }
             }
 }

----

Using PlayerPrefs.SetInt/GetInt

 void Save ()
 {
 
     PlayerPrefs.SetInt("SavedLevel", LevelInt);
 }
 
 void Load ()
 {
 
     Application.LoadLevel(PlayerPrefs.GetInt("SavedLevel"));
 }

Note: I haven't tested any of this, if you try it and it doesn't work, I'll be glad to help!

Hope you figure it out, Gibson

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avatar image Clarinet · Aug 18, 2012 at 05:49 PM 1
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Thanks for the scripts! And where can the http://System.IO be found? I've only added the first script, but it has a red squiggly all across under the line "void Save ()". And I'm still confused: where in the game would these scripts attach? Thanks for helping!

avatar image AVividLight · Aug 19, 2012 at 01:51 AM 0
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Sorry this has taken me so long to answer!

Void is for C#, in JavaScript it's the same as function These scripts would be attached to any gameobject, and called in some GUI code

-Edit- You can read more about System.IO on the $$anonymous$$icrosoftDeveloperNetwork ( http://msdn.microsoft.com/en-us/library/system.io.aspx )

avatar image Clarinet · Aug 20, 2012 at 03:44 AM 0
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Ahh I'm sorry I'm replying late as well. I've tried adjusting the script but there's still a bunch of errors showing up. What about the second script you wrote? Does that go on just another game object as well?

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