Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ArunChnadran · Jul 13, 2012 at 10:49 AM · javascripttimetransform.position

Move different objects from point A to B with objects having different time to move b/w these points.

Ok, more details. Got 5 gameObjects. Object 1 will take 1sec to move from point A to point B. Object 2 will take 5 secs to move from point A to B, Object 3 will take 10 and it goes on by the multiple of 5. can any body please help to get these objects move from point A to point B in accordance with time. Currently I've only given:-

 transform.position.x++;

Stops at point B. Do know how to move it with time. Can someone please help me?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eric5h5 · Jul 13, 2012 at 06:16 PM

Use this: http://www.unifycommunity.com/wiki/index.php?title=MoveObject

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by goo-muffin · Jul 13, 2012 at 12:19 PM

u have to make a calculation where the time and the way has to be in it because if the way is longer it has to move faster. So use something like (only like):

var time :float = 5;

var pointA :Transform; //startpoint

var pointB :Transform; //endpoint

transform.position.y /or x or z/ += (pointA.transform.position.y - pointB.transform.position.y) / time

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image goo-muffin · Jul 13, 2012 at 05:14 PM 0
Share

did it work?

avatar image whydoidoit · Jul 13, 2012 at 05:34 PM 0
Share

I think that should also have a * Time.deltaTime at the end right?

avatar image ArunChnadran · Jul 14, 2012 at 07:16 AM 0
Share

thanx for the answers, was unable to login. lemme check and will roll back.

avatar image ArunChnadran · Jul 14, 2012 at 07:50 AM 0
Share

goo-muffin , I am afraid its not making any difference. Anyway thanks for the help!

avatar image goo-muffin · Jul 14, 2012 at 01:40 PM 0
Share

jo sorry try out with the Time.deltaTime what whydoidoit said

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Execute code for a certain amount of time 1 Answer

Pause button 2 Answers

Vector3.Lerp doesn't work 3 Answers

Realtime Clock? (needles) 1 Answer

Im trying to get my character to respawn after reaching a certain y axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges