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Question by Macro · Aug 18, 2012 at 09:31 AM · buildresourcesrelease

Any pragma to tell if Unity is in release mode?

I have some assets which are not within the Resources directory, as I don't want the files to get bundled up in in the generated resource output.

Anyway due to this I have a line in a configuration file which reads like:

 private static readonly string DataDirectory = "Assets/Data";

However this only works within the Unity Editor, when the build is done the data is not copied automatically so its a manual step and it ends up just being located at:

 private static readonly string DataDirectory = "Data";

So is there any pragma directive available to work out if it is running as a release or not?

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avatar image J.D. · Aug 18, 2012 at 01:15 PM 0
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You can use String folder = Application.dataPath + "/Data";

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Answer by Bunny83 · Aug 18, 2012 at 01:33 PM

You can use preprocessor tags like this:

 #if UNITY_EDITOR
 private static readonly string DataDirectory = "Assets/Data";
 #else
 private static readonly string DataDirectory = "Data";
 #endif

See the Platform Dependent Compilation page in the manual

But like JD said, Application.dataPath is the easiest way.

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avatar image Macro · Aug 18, 2012 at 03:57 PM 0
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Ah brilliant thanks!

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