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Question by dansav · Jan 27, 2012 at 09:05 PM · guiparametersresizetextarea

how do you access textarea parameters?

I don't understand how to access the parameters of a gui.textarea. It says there are parameters such as text, position,etc, but if Gui.TextArea returns a string how do you access the parameters?

For example from the docs:

stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200); //stringToEdit= a string.

so you can't do stringToEdit.position;

http://unity3d.com/support/documentation/ScriptReference/GUI.TextArea.html

My goal is to resize the textarea depending on how many characters the user types in.

Thanks,
Dan

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Answer by perchik · Jan 27, 2012 at 09:16 PM

You could have a variable control the width and then set that somewhere else

 float textWidth = 200;
 stringToEdit = GUI.TextArea(Rect(10,10,textWidth, 100), stringToEdit, 200); 
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