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               Question by 
               keyp3r · Aug 17, 2012 at 09:26 PM · 
                shadertransparencysse  
              
 
              SSE and Transparency...
So I know this is an issue for a lot of folks, especially those new or unfamiliar to the shader making world, like myself. How, exactly, do you get transparency working in Strumpy's Shader editor? I kind of got it working, but its not working how I want..

All I'm trying to do is set it up so theres a fresnel on the glass that controls the transparency. I know how to set up the graph but the Blend Settings make no sense at all.
 
                 
                transblendingsse.jpg 
                (310.8 kB) 
               
 
              
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              Answer by keyp3r · Aug 18, 2012 at 07:55 PM
I figured it out I guess... I took apart the shader and re-made it. Nothing visibly changed to me, but it works great now! Also found out you want back face culling on otherwise it doesent work. Attached a copy of the sGraph and shader for those interested.

 
                 
                glassshader.jpg 
                (112.5 kB) 
               
 
                
                 
                marshallsglassshader.zip 
                (4.4 kB) 
               
 
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                