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Question by Sycohazza · Aug 17, 2012 at 08:03 PM · materialtiling

Material Tiling Vector3

is it possible to adjust the tiling of a material on the z axis?

ive tried:

 function Start(){
     var scaleX : float = transform.localScale.x;
     var scaleY : float = transform.localScale.y;
     var scaleZ : float = transform.localScale.z;
     renderer.material.mainTextureScale = Vector3(scaleX,scaleY,scaleZ);
 }

it didn't give me any errors, but only the x and y worked.

Thanks, Sycohazza.

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avatar image Khada · Aug 17, 2012 at 08:10 PM 0
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2D objects don't have depth to scale, only width & height.

avatar image Skami · Feb 14, 2013 at 10:44 PM 0
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Ever found a solution to this?

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Answer by Bunny83 · Aug 17, 2012 at 08:06 PM

I'm not sure what you mean by z axis. The texture-space is 2D. You only have "u" and "v" or x and y. When you look in the documentation of Material-mainTextureScale you will see that it's a "Vector2".

Maybe you can give some more information about what you wanna do?

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avatar image Sycohazza · Aug 17, 2012 at 08:23 PM 0
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hope this image i made helps explain

http://i61.photobucket.com/albums/h59/uniquegamez/explanation.png

avatar image Khada · Aug 17, 2012 at 08:27 PM 0
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That's definitely something else. Some kind of wrapping issue by the look of it. Is that a default unity box? If so could I grab the texture on it to test?

avatar image Sycohazza · Aug 17, 2012 at 08:33 PM 0
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yeah its just a Unity3D > GameObject > Cube

https://rapidshare.com/files/725318271/square.psd

avatar image Sycohazza · Aug 17, 2012 at 08:36 PM 0
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it seems to apply the x, y tiling to each face of the cube

avatar image Khada · Aug 17, 2012 at 08:50 PM 0
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Nope texture is fine. Try changing the shader to a normal diffuse shader. $$anonymous$$ight be the toon shader or toon ramp.

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