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Question by Juri · Oct 15, 2010 at 07:05 PM · movementai

making own AI Basic

hey i have a question for all the Unity programmers out there.

var moveSpeed = 3.0;
var rotateSpeed = 3.0;
var distance = 1.0;
var outOfReach = 20.0;
var GameObject1 : GameObject;
function Update () {
    //calling a simple move function in the update function
    move = transform.TransformDirection (GameObject1.transform.position);
    var Reach = outOfReach;
    if (Reach >= outOfReach) {
        move * moveSpeed * Time.deltaTime;
    }
}

this is the basic of my AI, but it doesn't do anything... can u help me? and no i can't use the AI from the FPS tut because i make a game for school and we need to make everything by our self.

ohhh and by the way, can u take a look over this move script?

var speed : float = 3.0; var rotateSpeed : float = 1.0; var jumpHeight = 5.0; var jump = false; var jumpTime = 8.0; var flyTime = jumpTime;

function Update () { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis("Horizontal") rotateSpeed, 0); var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed);

 if (flyTime == jumpTime) {
     if (Input.GetButton("Jump")){
         jump = true;
     }
     if (jump == true) {
         transform.position += Vector3(0,jumpHeight,0) * Time.deltaTime;
     }
 }

 if(jump == true) {
     flyTime -= 2 * Time.deltaTime;
 }
 if (flyTime <=1) {
     jump = false;
     flyTime = jumpTime;
 }

}
@script RequireComponent(CharacterController)

Thanks

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avatar image HolBol · Oct 15, 2010 at 08:54 PM 0
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Please format you code properly, this is a mess.

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Answer by muntahu · Oct 16, 2010 at 12:38 AM

 if (Reach >= outOfReach) {
    move = moveSpeed * Time.deltaTime;
}

Perhaps it should be like that. By the way, you declare distance without using it.

And for the move script, what is the problem? it doesn't work or what?

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avatar image Juri · Oct 16, 2010 at 02:49 PM 0
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no it does work, but i wanted to know if there is a more effective way to do it... the jumping that is!

avatar image muntahu · Oct 17, 2010 at 11:23 AM 0
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see about AddForce in the documentation. this is example: rigidbody.AddForce (0, 10, 0);

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Answer by StephanK · Oct 15, 2010 at 09:18 PM

It doesn't do anything because you didn't tell it to do something... Read your comment own comment and think about what you want to or more specifically what you DON'T do.

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