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This question was closed Aug 17, 2012 at 05:16 PM by Bunny83 for the following reason:

Duplicate Question

http://answers.unity3d.com/questions/303417/need-help-converting-js-to-c-3.html

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Question by Overflo · Aug 17, 2012 at 03:54 PM · c#convertcollisionflags

[Dublicated, delete] Need help converting js to C#

I am new to Unity and i am trying to convert the CharacterControl script from the book "Unity 3 Game Development Hotshot". I have most of it but am having trouble with two things

JS - var v3_movement : Vector3 = (v3_moveDirection * f_moveSpeed) + Vector3 (0, f_verticalSpeed, 0);

C# - Vector3 v3_movement = (v3_moveDirection * f_moveSpeed) + Vector3 (0, f_verticalSpeed, 0);

The error i get is Expression denotes a `type', where a `variable', `value' or `method group' was expected

jS - public function IsGrounded () : boolean { return (c_collisionFlags & CollisionFlags.CollidedBelow); }

C# public bool IsGrounded() { return (c_collisionFlags & CollisionFlags.CollidedBelow); } the error here is Cannot implicitly convert type `UnityEngine.CollisionFlags' to `bool'

Any suggestions greatly appreciated

Cheers

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avatar image Mander · Aug 17, 2012 at 04:09 PM 0
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just add new before Vector3

C# - Vector3 v3_movement = (v3_moveDirection * f_moveSpeed) + new Vector3 (0, f_verticalSpeed, 0);

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Answer by Muuskii · Aug 17, 2012 at 04:06 PM

 Vector3 v3_movement = (v3_moveDirection * f_moveSpeed) + Vector3 (0, f_verticalSpeed, 0);

In C# you need new Vector3()

 Vector3 v3_movement = (v3_moveDirection * f_moveSpeed) + new Vector3 (0, f_verticalSpeed, 0);

The other line is confusing, but it looks like you're trying to access the CollisionFlags class, not an instance. It might be helpful to see the rest of the code for that line.

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