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Question by NinjaRubberBand · Feb 13, 2014 at 06:30 PM · randomfunction

What function to use, for this statement?

I use function Update in this script, but i need to use Waitforseconds. But as you know i cant use it in Update. Which function can i use?

 #pragma strict
 
 var rndNum:int;
 var less = 5;
 var asteroid : Transform;
 var myposition : GameObject;
 
 function Start () {
 
 }
 
 function Update () {
 
 var rndNum: int = Random.Range(1, 100);
 
 if(rndNum < less)
 {
 Instantiate(asteroid, myposition.transform.position, myposition.transform.rotation);
 
 
 Debug.Log(rndNum);
 }
 }
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avatar image Bunny83 · Feb 13, 2014 at 06:43 PM 0
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Uhm... where in your code do you use / want you use Waitforseconds? And what's the purpose?

I guess a simple coroutine with "while(true)" would do what you want, but it's just a guess since we don't know what you want.

avatar image NinjaRubberBand · Feb 13, 2014 at 07:17 PM 0
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I want to use it after the Instantiate line, so the fuction replays after some seconds. I shoudl probably also use a loop.

But the script does that it spawns a prefab when rndNum < less.

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Answer by Bunny83 · Feb 13, 2014 at 07:48 PM

Update is called every frame, so it makes no sense and won't work to delay Update. You can use a coroutine instead:

function SpawnAsteroids() { while(true) { var rndNum: int = Random.Range(1, 100);

     if(rndNum < less)
     {
         Instantiate(asteroid, myposition.transform.position, myposition.transform.rotation);
     }
     yield WaitForSeconds(0.1f);
 }

}

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