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Question by
hosepha · Sep 05, 2014 at 07:42 PM ·
animationassetbundlemodel
Can I import animations from multiple model files in an assetBundle?
Hi All,
Unity allows us to use multiple model files to import animations on the same model via the model@anim naming convention http://docs.unity3d.com/Manual/Splittinganimations.html.
We've got this up and running with a model in the editor but when we try to build an assetBundle we can't get it to work. Are we doing it wrong? Or is this not supported?
Our assetBundle contains a scene with the model and the necessary mecanim stuff all setup which we load additively into our game.
Help us out smart people!
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