Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Gilead7 · Apr 08, 2019 at 06:49 PM · c#prefabcoroutine

Can you call a coroutine from a script on a prefab?

I’m working on an app in Unity. The problem is how to refresh the screen after you delete something from the database( PHP/MYSQL). Normally, I would destroy the objects then call the function that loads the data and displays the data(Coroutines) only after it destroys the data, it doesn’t start the coroutine as instructed.The script is on a prefab and I thought that if I simply copied the code from the other script, it would work. Alas, it did not.

 public IEnumerator DeleteOilChange()
     {
         string ID = PlayerPrefs.GetString ("VehicleID");
         WWWForm OilDeleteForm = new WWWForm ();
         OilDeleteForm.AddField ("VehicleID", ID);
         OilDeleteForm.AddField ("ServiceDate", OilServiceDate);
 
 
         WWW OilDelete = new WWW ("http://localhost/CMVM/DeleteOilChange.php", OilDeleteForm);
 
 
         yield return OilDelete;
 
         Debug.Log (OilDelete.text);
         DestroyObjects ("OilChange");
 
     }
 
     public IEnumerator GetAllOilChanges()
     {
         string ID = PlayerPrefs.GetString ("VehicleID");
         WWWForm OilDataForm = new WWWForm ();
         OilDataForm.AddField ("VehicleID", ID);
 
         WWW OilData = new WWW ("http://localhost/CMVM/ViewOilChanges.php", OilDataForm);
 
 
         yield return OilData;
 
         Debug.Log (OilData.text);
         string OD = OilData.text;
         JSONArray VehicleArray = JSON.Parse (OD).AsArray;
         ShowAllOilChanges (OD);
 
     }
 
 
     public void DestroyObjects(string tag)
     {
         GameObject[] Obj = GameObject.FindGameObjectsWithTag(tag);
         if(Obj==null)
             return;
         else
         {
             Debug.Log(Obj.Length);
             for(int i=0; i< Obj.Length; i++)
             {
                 Destroy(Obj[i]);
             }
             Debug.Log(tag + "Objects Destroyed!");
         }
         StartCoroutine("GetAllOilChanges");
     }
 
 
     public void ShowAllOilChanges(string OD)
     {
         Debug.Log("Show All Vehicles!");
         var vehicles = JSON.Parse(OD);
         foreach(JSONNode v in vehicles)
         {
             GameObject vObj = Instantiate(OilChangePrefab);
             vObj.GetComponent<OilChangeScript> ().DisplayOilChanges (
                 "ID: " +    v["VehicleID"].Value,
                 "ServiceDate: "    + v["ServiceDate"].Value,
                 "Location: "    + v["ServiceLocation"].Value,
                 "Mileage: "    + v["Mileage"].Value,
                 "Labor: " +    v["Labor"].Value,
                 "Oil Brand: "    + v["OilBrand"].Value,
                 "Oil Price: "    + v["OilPrice"].Value,
                 "Filter Brand: "    + v["FilterBrand"].Value,
                 "Filter Price: " +     v["FilterPrice"].Value,
                 "Purchase Place: "    + v["PurchasePlace"].Value
 
             );
             //vObj.transform.SetParent(OilDisplayParent); 
 
         }
     }

When deleting, the script is on a prefab and it will not let me put the displayparent transform in the editor.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image misher · Apr 10, 2019 at 07:29 AM 0
Share

BTW, try to use UnityWebRequest as the WWW is deprecated now

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by misher · Apr 10, 2019 at 07:29 AM

Yes, you need to separate your logic and presentation. There should be a separate persistent object in scene who acts like a manager, a sperate object who's work is only to communicate with the database, and the visualization staff is the separate scripts as well and those are attached to the prefab(s). Your Manager link it all together. It has references to the prefabs to instantiate them when needed with data took from DB object. Each script should have own "API" to work with (a set of public methods/properties) and only Manager should "know" about all other scripts.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gilead7 · Apr 10, 2019 at 04:07 PM 0
Share

Will that work using php/mysql and webrequests?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

610 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Having multiple objects fire prefabs in different times C# 0 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Instantiate Prefab and Initialize it's variables 1 Answer

Prefabs spawn with wrong values 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges