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Question by Zach_Stoltz_PSU · Aug 16, 2012 at 07:47 PM · sceneaugmented realitydontdestroyonloadgame objectar

Loading Game Object from one scene to AR scene

In my project I am trying to have the user be able to redo a wall of a building and then be able to see their changes in Augmented Reality. I am using STRING for the AR. I was wondering on how to go about getting the actual Game Object that the user is changing to the AR scene. Would DontDestroyOnLoad be the best way of doing so or is there a better approach to this?

Thank you very much for your help!

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avatar image DaveA · Aug 16, 2012 at 07:50 PM 0
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Can you describe what you mean by 'redo a wall'? and 'see their changes in AR'?

avatar image Zach_Stoltz_PSU · Aug 16, 2012 at 07:53 PM 0
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They are able to change the materials of the wall, a window pane from glass to brick to stone to steel to copper etc. From the newly formed wall that they have just updated I want them to be able to view it with Augmented Reality, currently I am using the AR String. Hope this clears it up.

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