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What is the Difference betwwen a "Level" and a "scene"
The editor talks in scenes, but the only load command I could find was LoadLevel, not LoadScene. Are they the same thing? If not then what is the difference?
Thanks
Great, thanks guys. This is a great help and the link to the other post is also helpful. :0)
Answer by Skjalg · Dec 07, 2010 at 11:16 PM
They are the same thing.
And you are right, this is confusing.
it is definitly weird that it's not new level or save level or LoadScene etc. but they are the same thing. and there's no such thing as LoadScene in javascript unless you make it a var somehow.
i said "no such thing in javascript" but there's no such thing (as far as i know) in any scripting language associated with unity. unless you make it a variable like i said.
Answer by Sandman1196 · Dec 09, 2012 at 01:46 AM
it is royally confusing lol. and this was a huge roadblock to me to getting started with everything. best i know the scene that's level #0 is what will first load when the game is launched. they're really lacking a good '101' tutorial (or at least how to find it lol)
as you add scenes to the 'build settings' under file (load a scene, click 'add current' to add it to the list) it'll be assigned the level # automatically.
sounds like ur in the same spot i was in until learning this really simple fact, another good post for ya i'm sure will be http://answers.unity3d.com/questions/36738/how-can-i-pass-data-between-two-levels.html
sorry if ya already know that stuff, just sounds like you're in the same boat i was in until today lol. it's such a simple thing to have so much confusion about, but it's the core structure itself (unless u want the entire shebang all loaded in one scene)
Your answer was good, however the constant use of netspeak and lack of capitals made it a bit hard to read. Nevertheless, the answer was good and helpful.
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