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Quality loss on texture
I'm working on some basic examples to get used to how Unity works but I'm having problems with the texture quality for the box model I made. The textures I'm using are really small (32x32 PNG textures) but somehow Unity displays those textures like if they were a low quality version...
This is the original texture: http://almamu.com/unity/texture.png
This is how the texture looks in unity (applied to a material): http://almamu.com/unity/looks.png
This is how the texture is imported: http://almamu.com/unity/config.png
The editor is configured to use the fanciest config possible so thats not the problem. Does anyone have any idea why this happens?
Answer by Eric5h5 · Apr 09, 2015 at 04:29 AM
Change it to an uncompressed format. You have it set to DXT1, which is a lossy format and not very good for pixel art.
Wow, thanks, I was messing with those parameters but didn't notice any change, that apply button is really small XD
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