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Question by NuclearBunnies · Nov 21, 2014 at 05:29 PM · texturematerialcombinemeshes

Attaching scripts to meshes with multiple materials

I am trying to attach a texture offset script to a combined object with multiple textures. How can I attach the script so that each texture can have their own input values for this script?

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Answer by Pawscal · Nov 21, 2014 at 05:48 PM

you can refer to a specific material by using Renderer.Materials[index]

Materials with an "S"

http://docs.unity3d.com/ScriptReference/Renderer-materials.html

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Answer by psycocrusher · Nov 21, 2014 at 06:35 PM

Try somthing like this:

 private var scrollSpeed : float = 0.05;
 
 
 function Update () {
 
         var offset : float = Time.time * scrollSpeed;
         
         //Change material number and name for your own
         if(renderer.materials[0].name == "Water_Mat (Instance)"){
         
             renderer.materials[0].SetTextureOffset ("_MainTex", Vector2(-offset,0));
             renderer.materials[0].SetTextureOffset ("_BumpMap", Vector2(-offset,0));
         }
         }
     }

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