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Answer by Meltdown · Feb 07, 2012 at 06:03 PM
Something along the lines of...
camera.fieldOfView += Input.GetAxis("Mouse ScrollWheel");
or
camera.transform.position.z += Input.GetAxis("Mouse ScrollWheel");
do you have to have a gameobject at the start of fieldofview eg CA$$anonymous$$.fieldofview ?
so far iv got
public var fov = 60;
public var fovSpeed = 1;
function Update(){
if (Input.GetAxis("$$anonymous$$ouse ScrollWheel")> 0){
Camera.main.fieldOfView = fovSpeed--;
}
if (Input.GetAxis("$$anonymous$$ouse ScrollWheel")< 0){
Camera.main.fieldOfView = fov ++;
}
} that works but i need a clamp now
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