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Hide serialized property from a prefab but show it from another one.
Currently i have a gameObject which displays all my game settings with a custom editor which collects the variables from the interactable objects on my scene.I am using serialized object and serialized property to display the collected variables in the game settings. My problem is when i use [HideInInspetor] in the prefab script, the variables are also get hidden in my game settings editor. Is there a way to bypass that?
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