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Question by Aron · Oct 14, 2010 at 07:52 PM · renderertrail

Simulate LOCAL world space particle trail effect?

Does anyone know of a way to generate a trail renderer, or modify a regular particle system that simulates world space relative to it's parent object? Everything in my scene is in a container that constantly moves very fast through a level, so when normally deployed (particle emitter is a child of this moving container), the trails all go in the wrong direction, because the container is moving much quicker than the actual emitter. Any ideas?

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avatar image jellybit · May 17, 2014 at 04:21 PM 0
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Running into this problem too. It seems everyone is only familiar with the particle emitter and not at all with the trail renderer.

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Answer by Loius · Oct 14, 2010 at 08:23 PM

Check out particle emitter settings. You can have them render in worldspace or localspace through a checkbox, and you can have them take on some or none of their object's velocity through a float value. Something like "relative velocity", if i remember correctly.

Trail renderer, just update its points through script to be the last few position of the object making the trail.

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avatar image Aron · Oct 25, 2010 at 05:33 AM 0
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Hmm, not quite what I'm looking for. I am using iTween for this main container to follow a path, therefore does not have a parent velocity for the particle emitter to inherit.

avatar image MorphVGX · Apr 12, 2012 at 06:22 PM 0
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"Trail renderer, just update its points through script to be the last few position of the object making the trail." Can you please explain this?

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Answer by HolBol · Nov 02, 2010 at 07:45 AM

Turn off simulate in world space on the emitter. Fixed!

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avatar image psykojello · Jan 06, 2011 at 02:39 AM 0
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That's only available on a particle emitter, but not on a trail renderer. Should the two be used together?

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Answer by WILEz1975 · May 23, 2016 at 06:53 PM

I also have the same need. I need to move all trail particles (only for a frame, to move all effect in other position, without see the line effect in this fame).

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