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Question by Tope · Aug 15, 2012 at 04:46 PM · gameobjectraycastcolliderraycasthit

Get collider from raycast

Hello!

I am trying cast a ray that once it hits a gameobject within less than 100 range it will return the gameobject...

This is what I got:

 var hit : RaycastHit;
 
 function FixedUpdate () {
 
 if (Physics.Raycast (transform.position, Vector3(-1, 0, -1), 100)) {
     print ("There is something in front of the object! y-");
     Debug.Log(hit.collider.gameObject.name);
         }      
 }

Does anyone can help me?

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Answer by Streamfall · Feb 20, 2013 at 05:12 PM

Just in case this is useful to someone,

to get the GameObject associated with the collider struck by the raycast, simply :

GameObject g = hit.collider.gameObject; string name = g.name;

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avatar image Daniel G · Jul 24, 2013 at 09:35 PM 0
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Thank you!

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Answer by DaveA · Aug 15, 2012 at 04:53 PM

From the manual:

 // Raycast up to 100 meters down
 
 function Update () {
     var hit : RaycastHit;
     if (Physics.Raycast (transform.position, -Vector3.up, hit, 100.0)) {
         var distanceToGround = hit.distance;
     }
 }

The variable 'hit' contains a reference to the collider.

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Answer by Tope · Aug 18, 2012 at 06:09 PM

Sorry, but thats not what I want...

What I want is that when the ray cast collides with a gameobject it must return the gameobject name...

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Answer by Cherno · May 17, 2014 at 10:43 PM

 var colliderName = hit.collider.gameObject.name;
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