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Question by NhommeBeurreOne · Aug 15, 2012 at 04:03 PM · javascripttransform

Object reference not set to an instance of an object

Hello Guys,

So, I'm basically working on a shooting script and I'm getting this errors : NullReferenceException: Object reference not set to an instance of an object. Here's the important lines :

 public var shootingScriptGO : Transform;
 
 var shootingScriptGO : Shooting = shootingScriptGO.GetComponent('Shooting');
 
 if(Physics.Linecast(transform.position , shootingScriptGO.hit.point)){
     
 }

Best Regards,
Nbo

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avatar image ScroodgeM · Aug 15, 2012 at 06:58 PM 0
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add some Debugs and feedback what does these wrote in console

public var shootingScriptGO : Transform;

var shootingScriptGO : Shooting = shootingScriptGO.GetComponent('Shooting');

Debug.Log(shootingScriptGO); Debug.Log(Shooting); Debug.Log(shootingScriptGO.hit); Debug.Log(shootingScriptGO.hit.point);

if(Physics.Linecast(transform.position , shootingScriptGO.hit.point)){

}

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Answer by mark24 · Aug 15, 2012 at 04:56 PM

I think it will have something to do with the names you are using. This has happened to me when I capitalized something in the script that wasn't capitalized in the project. You could also try not casting shootingScriptGO, I choose not to since I usually am not changing the script var anyway. Also what exactly is the shootingCriptGO in the project? Here is an example of how I have been doing this.

var guiObj = GameObject.Find("GUIobject"); badgeScript = guiObj.GetComponent("Badges");

I have a GUIobject in the project and a script named Badges.js attached to said object. Hope this helps :)

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avatar image NhommeBeurreOne · Aug 15, 2012 at 06:58 PM 0
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It's working very well, but now I'm getting other error I think it is due that my script is old and buggy (it was just to learn), so I'm gonna write a more advanced one. Thanks!

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