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Question by SterfSterf · Aug 14, 2013 at 05:32 PM · animationimportfbxexport3ds max

problems importing animations

I'm importing animations from 3ds max in separate fbx files and loading the animations into one model (same rig) in unity, but about half of the time the animation looks completely different that what I had exported. It almost looks as though unity is blending the animation with a T pose at the beginning. Any ideas whats going on? Or a better way to import the animations. Nothing else I've tried has worked.

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