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Question by Natty · Aug 14, 2012 at 07:49 PM · soundruntime

Playing AudioClip in Runtime

audio.clip = Resources.Load("wind", typeof(AudioClip)) as AudioClip; audio.Play();

Attempting to load audio (wind.wav) during runtime, but Audio Source properties says that no sound is loaded.

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avatar image sman_47o · Aug 14, 2012 at 08:31 PM 0
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do you need to load it in runtime? or can you have it set to load with the rest of the game?

avatar image Natty · Aug 14, 2012 at 10:13 PM 0
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Yes, I need them in runtime. I'm using randomly spawning cubes and I don't see any other way to do it.

avatar image Paulo-Henrique025 · Aug 15, 2012 at 12:04 AM 0
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Just tried it here and didn't work, I'm now intrigued why.

avatar image DaveA · Aug 15, 2012 at 01:50 AM 0
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Can it play .wav files? Have you tried converting it to .ogg first?

avatar image Alayna · Aug 15, 2012 at 04:41 PM 0
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Could you create a prefab of the cube that you're instantiating at runtime with the audio clip already loaded into it?

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