Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by timcommandeur · Jun 21, 2013 at 06:08 AM · animationfbx

Playing an animation of an .fbx model

Hello all,

I'm working on a game and have a character with a meshfilter component which I load an fbx model on.

 mf = (MeshFilter)gameObject.GetComponent(typeof(MeshFilter));
 mr = (MeshRenderer)gameObject.GetComponent(typeof(MeshRenderer));
     
 mf.mesh = (Mesh)Resources.Load("Models/character_wizard", typeof(Mesh));
 mr.material.mainTexture = (Texture2D)Resources.Load("Textures/wizard", typeof(Texture2D));

The fbx model has multiple clips (in the unity editor I can see these under Clips), but I can't play any clip.

I'm trying to play the animation like this: animation.Play("Run");

But it will just tell me:

The animation state Run could not be played because it couldn't be found! Please attach an animation clip with the name 'Run' or call this function only for existing animations.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Subzero619 · Jun 21, 2013 at 10:01 AM

Hi, I'll try to help you the best I can.

I am not a pro at these modelling programs.

But what you need to do in Unity3D is click on your character. Go to component > Miscellanous > Animation.

Then in the inspector edit the Size variable to how many animations you have. After that attach all the animations to them and it should work perfectly.

If you don't know how to split animations.

I found this: http://docs.unity3d.com/Documentation/Manual/Splittinganimations.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image timcommandeur · Jun 21, 2013 at 10:13 AM 0
Share

Is there a way to attach the animations programmatically? If is add an animation component and do animationComponent.AddClip(); I must give an AnimationClip. But that last part I don't know how to do and how the animations for the right fbx are found.

avatar image Conect11 · Dec 11, 2013 at 09:52 PM 0
Share

sorry to necropost here, but I figured it would be better than to ask an entirely new question. I'm pounding my head into my desk, because I am having the same issue. Purchased an animated 3d model from arteria3d, and just can't seem to get the fbx to animate. :( Have manually added the animations (which are already split) into the animation window in the inspector, checked and double checked my syntax, and... nothing but the same error that OP posted.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Another Cinema4D import weirdness 2 Answers

FBX Importing Problem 1 Answer

Animation: Are multiple bindposes in a rig supported? 1 Answer

Mecanim aniamtion error 1 Answer

Trying to use character animation from poser, without any success? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges