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iOS install build size is too huge
I'm making a kids app for Android and iOS. And I did release build of both platforms.
Android
- Download size(apk size): about 50MB
- Installed size: about 75MB
iOS (on itunes connect)
- Donwload size: about 68MB
- Install size: about 245MB
Why is iOS release build so huge than Android? I've been googling to find the answer, and found that this issue is prevalent for other developers. I referenced the links below.
https://docs.unity3d.com/550/Documentation/Manual/iphone-playerSizeOptimization.html http://answers.unity3d.com/questions/1165084/huge-ios-build.html http://answers.unity3d.com/questions/1199032/huge-ios-build-size.html http://answers.unity3d.com/questions/462972/iphone-build-game-size-is-too-big.html http://answers.unity3d.com/questions/1003162/why-is-ios-install-size-so-much-larger-than-androi.html http://answers.unity3d.com/questions/357667/why-is-my-ios-app-size-an-order-of-magnitude-large.html
And so on.. and at result, I did like below.
Release build (not development build)
POT and almost RGBA compressed PVRTC 4 bits
Disable checkboxes ‘include bitcode …’ and ‘include app symbol…’
Architecture: ‘Universal’
Script Call Optimization: ‘Fast but no Exception’
And my Editor.log
Android
Textures 267.0 mb 81.3%
Meshes 0.0 kb 0.0%
Animations 4.6 mb 1.4%
Sounds 14.1 mb 4.3%
Shaders 286.4 kb 0.1%
Other Assets 6.4 mb 1.9%
Levels 29.7 mb 9.0%
Scripts 872.2 kb 0.3%
Included DLLs 3.9 mb 1.2%
File headers 1.5 mb 0.5%
Complete size 328.4 mb 100.0%
iOS
Textures 150.6 mb 71.1%
Meshes 0.0 kb 0.0%
Animations 4.6 mb 2.2%
Sounds 14.1 mb 6.6%
Shaders 175.7 kb 0.1%
Other Assets 6.4 mb 3.0%
Levels 29.7 mb 14.0%
Scripts 865.7 kb 0.4%
Included DLLs 3.9 mb 1.9%
File headers 1.5 mb 0.7%
Complete size 211.9 mb 100.0%
Weirdly, complete size of android is larger than iOS'. What's the problem? And How can I solve?
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