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Question by
GraemeThornton · Aug 14, 2012 at 12:05 PM ·
activationlicensing
Installing Pro license on a virtual machine
Hi,
I'm trying to set up an autobuild for our Unity projects, which I'm going to run on a virtual machine. I've got it all working nicely, but in order to get it to generate android builds, I need to transfer a pro license onto that machine.
My question is, given that the licensing is done by Unity when it starts up, and I can't start it up without it complaining about not having access to a graphics device, how do I install the license? It kills itself after complaining about no DX device, and if I specify -nographics and -batchmode (which it needs specified together) there is no UI at all, and it never prompts for activation.
Is there a way of doing this that I'm missing?
Cheers,
Graeme
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