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Question by jospor · Nov 14, 2013 at 04:10 PM · colliderboxrigid bodyphysics 2d

2D box colliders gap

Hello. I'm trying out the new 2D features of 4.3 and was testing the 2D physics. I made two sprite boxes and added box colliders to them, as well as a rigid body to one of them. They collide fine, but there's a gap between them after the rigid box has landed on the other one. Is there any way to remove this gap?

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avatar image Loius · Nov 14, 2013 at 05:22 PM 0
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How big are your objects? With tiny things there's some inaccuracy, you might try scaling them up and see if it still happens.

avatar image jospor · Nov 14, 2013 at 05:47 PM 0
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The two objects are two identical square sprites, I tried scaling them up a bit and it did shrink the gap to a more acceptable level.

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