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Question by herp johnson · Aug 14, 2012 at 07:14 AM · objectcloneaddingmissile

trouble adding script to clone object

i'm trying to assign a script for my cloned missile to explode. here's some segments of what i've got. when i build, i get an error saying "'explosionPrefab' is not a member of 'UnityEngine.Component'"

(in the missile script)

 var missileclonescript =instantiatedProjectile.AddComponent("missileclonescript");
 missileclonescript.explosionPrefab = explosionPrefab;
 static var explosionPrefab : Transform;

(in the clone script)

 var explosionPrefab;
 
 function OnCollisionEnter(collision : Collision) 
 {
     Instantiate(explosionPrefab, transform.position, transform.rotation);
     Destroy (gameObject);
 }
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Answer by OperationDogBird · Aug 14, 2012 at 08:23 AM

Im gonna make a change to your clone script(just renaming it)

Missile.js

 #pragma strict
 
 public var explosionPrefab:Transform;//This is set in Inspector
 
 function FireMissile()
 {
     var instantiatedProjectile=Instantiate(...);
     var clonesScript=instantiatedProjectile.AddComponent(MissileClone);
     clonesScript.explosionPrefab = explosionPrefab;

     //Never declare a variable exactly as a scripts name is written
     //var MissileClone = ... will cause a problem, you could say var missileClone = ..
 }
 

MissileClone.js //It is good practice to always capitalize scripts in Unity

 #pragma strict
 
 public var explosionPrefab:Transform; //This is set from Missile.js
 
 function OnCollisionEnter(collision : Collision) 
 {
     Instantiate(explosionPrefab, transform.position, transform.rotation);
     Destroy (gameObject);
 }
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avatar image herp johnson · Aug 14, 2012 at 08:45 AM 0
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that fixed all my errors for now. thank you!

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