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Question by stelk · Jun 16, 2013 at 12:16 PM · textureplanetiles

Seamless tiling of automatically textured planes

I'm creating tiles using the plane primitive of Unity and I'm positioning these tiles next to each other and assigning a texture to each one. Example: alt text

As you can see the seperation between one plane and the other is clearly visible. Is there a way to fix this?

PS: I'm of course creating these by code. It's a dynamic map that loads according to where the user moves.

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avatar image teomaragakis · Apr 20, 2014 at 06:43 PM 0
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Could you post the code that does this? I'm trying to find a way to do something similar and I'm going crazy.

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Answer by stelk · Jun 17, 2013 at 12:54 PM

Solved. In case anyone is wondering, this was caused by a slight repetition in the textures so I had to set

 p.renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;

in order to avoid tiling.

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avatar image Guhanesh · Feb 20, 2017 at 09:47 AM 0
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p.renderer.material.mainTexture.wrap$$anonymous$$ode = TextureWrap$$anonymous$$ode.Repeat; for tile repeating.

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