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Question by
Taruna · Oct 14, 2010 at 06:39 AM ·
prefabnetworkonserializenetworkview
cannot see remote spawned objects
While trying the Unity Networking demo scene "ThirdPerson" I can see my local character move around but not the remote character. I can see both prefab (clone) and prefab(remote clone) in the Game hierarchy but I can't SEE the remote character move. I noticed that the remote prefab has static coordinates in the hierarchy. As soon as the remote prefab logs in, this appears in the game hierarchy but I just cant see it.
I've NetworkInterpolatedTransform( that contains OnSerializeView), ThirdPersonNetworkInit on the spawned prefab.
Please help.
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Best Answer
Answer by Taruna · Oct 20, 2010 at 04:19 AM
This was due to the same problem mentioned in this link: http://answers.unity3d.com/questions/23892/need-help-networking-demo-with-my-character-not-working