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Question by spanjoar · Dec 16, 2011 at 07:26 AM · animationtriggerexternal

Play animation with external trigger (Sprite manager 2)

How can I activate a packedsprite animation with an external trigger?

I want the player to walk into a trigger and then activate an animation further away.

I tried this script attached to a trigger object, but I can't get it to work.

 function OnTriggerEnter(col : Collider) {
  packedSprite.PlayAnim("hoppa");
 }


Please help me out guys.

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avatar image Grady · Dec 16, 2011 at 09:12 AM 0
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so you want it so that when the player gets to a certain point, it makes an animation play somewhere else?

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Answer by yigo2413 · Jan 28, 2012 at 10:40 PM

i think it must be like this :

  function OnTriggerEnter(col : Collider) {
           if(col.gameObject.tag == "objectTag") //tag or name
               {
                    packedSprite.PlayAnim("hoppa");
               }   
  
 }
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avatar image yigo2413 · Jan 29, 2012 at 10:42 PM 0
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by the way you need to get component from PackedSprite.cs

you can use

var sprite : PackedSprite = gameObject.GetComponent("PackedSprite") as PackedSprite ;

or

var script : $$anonymous$$onoBehaviour ;

and select the gameobject.

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